MORL
MORL is My Own Rogue-Like. This is mostly a sandbox to experiment with procedural content generation (PCG), in the traditional Rogue fasion.
I thoroughly enjoyed the NES Dragon Warrior / Quest series when I was growing up. In fact, Dragon Warrior 1 was the first video game I ever completed.
I've wanted to make an RPG in the DQ style for a long time. I've even worked on one a few different times. But I'm not great at coming up with RPG storylines and I'd like to play the game without knowing a priori where all the secrets are and how each part of the map is laid out. So I figured I'd make a DQ-style game, but use PCG.
So far, what's done is the overworld. This was an exercise is slamming just enough code together in LÖVE to try out PCG and see how it looks. The code isn't pretty, but I accomplished what I wanted to. I recently came across the HUMP set of libraries, which I think would be a big help and is getting me thinking about working on it some more.
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